Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

Tuesday, 9 June 2015

Rosetta Phoning Part 3

Read part one here 

Factional: I wanted to move on to, I guess a good place to start would be how long have you guys been planning this? First I was aware was when Mary mentioned it at last year's Armageddon.

Bethany: Think I have first drawings and concept art from early 2013, and we were talking about a full on comic and story sometime in late 2013 before sitting down and planning in 2014, and trying to get a blog set up and get some people interested.

Fac: How important was the setting? Did that come first or were you both interested in the time travel part of the story and then settled on Ancient Eygpt?

Bethany started with a bunch of nameless characters.
Bethany: I can't remember what came first. I just had a bunch of characters that had no names, including some vague Egypt related thing and some silly thought I blogged about one day like "haha wouldn't it be funny to travel back in time and just predict the future with Wikipedia?" I was honestly just really into making silly jokes and far out situations out of a genre and idea that's already pretty popular and well known.

Mary was the one who really wanted to do the Ancient Egypt setting and obviously the New Zealand one was well, since the comic does, briefly, unfold in NZ. But both of us I think had a big interest in Ancient Egypt!

Mary: Fools [Bethany] already had the characters, in very primitive, non-fleshed out forms. And, we've both always been interested in history, but my favourite was always Ancient Egypt. Since I'm the writer, Fools suggested that we do that since we both have a lot of prior interest-led research about it. Having the modern teen character and the pharaoh one, time travel was an inevitable in the story - annnnnd, yeah setting it in Egypt of the past just strengthens the need for our research we've been passively doing our whole lives. So they sort of all happened at the same time? I love time travel/stories about the characters being displaced from their original setting. I've never really experienced that feeling myself, and reading/writing about that feeling is like living that by proxy. All the problems and internal conflicts that happen as a result of being taken completely out of your comfort zone - out of place or out of time. Mum once suggested I read Cross-stitch because that's basically what that series is about. It was terrible.

Fac: She meant well Mary, she really did.

The art looks real slick Bethany. Did that influence the way Mary approached the story? (When I first saw the concept art it was like looking at something produced by Disney or Pixar.)

Bethany: Haha wow thank you! What a comparison! Uh, well I don't know! I kept it all bright and colourful to suit the light hearted nature of the story!

Fac: It does seem light hearted but it has an edge to it. The real cosmic opening took me by surprise (also I think the guy in the back of the bus stop should of been a dead dude!)*

Bethany: He was totally dead no matter what Mary said. Cover up all your artistic failings by just saying the character is dead.

Fac: So, has there been in surprises in the development and execution of RP?

Bethany: Kind of? I was mostly surprised that people enjoyed and liked the sound of the idea because it's not new or even revolutionary, there's been plenty of "the liar revealed" type stories and time travel stories, but people seemed to really respond to our initial posts and planning stages. I'm surprised that so many people are invested in it when it's only just started.
Slick, researched artwork.

Mary: The only real surprise is that it was intended to be silly and humorous and I am struggling to do that as I keen thinking about it so seriously!! The Nu is a very important concept and entity to me so I find it very hard to not want it to have serious elements? However the Egyptian pantheon is filled with myths that are very silly and humorous, the gods do ridiculous things. Horus tricks Set to eat his semen on a salad. The Nu doesn't really have many silly stories to go with it though, very little compared to the main pantheon of gods, I think that The Nu wasn't really worshiped, but just sort of an ever present thing. So I'm finding this weird internal dilemma between wanting it to be serious and respectful to the cosmic egg I love, but also kinda causal. A being that is everything ever would be pretty casual to hang out with, because you are them. I don't know. I'm surprised.

Fac: Were there similar tensions in Nothing Fits? I found while it was funny, and the style Alex used leant itself to humour, there was a real angry energy to events (I really liked that about it).

Mary: Not really. I think maybe it's the research element that makes my brain think: research = serious. Nothing Fits had very very minimal research/none at all.

Fac: You guys seem to have a lot of projects on the go. Is it difficult to juggle all of those different worlds?

Mary: A little? I imagine it's harder for Fools, because she's actually actively working on her other projects.
Juggling projects can be a struggle.
Bethany: It's hard for me, I've got my own things going in and at the moment I'm working on publishing some of my stuff and having to deal with editors and the whole publishing process while also doing art for Rosetta Phone and other personal projects. It's a bit of a struggle but I'm managing it.

Fac: Anything you want to add in closing?

Bethany: Nah I don't think I have anything to add? Except probably that the creepy cat was my fault if anyone is looking for someone to blame for that idea.

END
Read part one 
Read part two

Follow the progress of Rosetta Phone here

*Eagle eyed readers can follow the controversial ‘Case of the Disappearing Commuter’ on pages 4 and 5 of Rosetta Phone. The smart money says he’s dead.

Tuesday, 26 May 2015

Rosetta Phoning Part 1


NOTHING FITS was one of my favourite discoveries of last year. Starting life as an webcomic it made the transition to print with the help of a successful Kickstarter campaign. Combining hover cars, shirty, aggressive young woman, clones, mummies, Egyptian gods and talking rats it blew you along its slipstream, delivering with all the appeal and wit of a cheeky punk single - think Buzzcocks or The Undertones. Finishing the volume you were left wondering what would come next from it's two creators Mary Tamblyn and Alex McCrone. 

For writer Mary the answer is Rosetta Phone, a new webcomic she has developed in close association with her good friend Bethany Hughston. Drawn in a bright, attractive, fine line style it combines a humorous time travel narrative with a creepy cosmic undercurrent. Rolling out at the rate of a new page every Wednesday morning it marks a highlight in my working week, normally in the bleary early morning as I'm rolling to work in the cozy confines of Auckland public transport. 

Mary and Bethany were good enough to agree to take part in what turned out to be a lengthy interview with Factional. Here is part one of three. 

-Kelly

Factional: What are your respective origin stories? And what lead you both to comics?

Bethany Hughston: I don't really know how to describe it honestly, it wasn't really some cool lightbulb moment. I got into art and drawing at a young age because my mum was an artist and my older sister and brother were both creative as well, my sister as an artist and my brother as a writer and musician, and our parents were very supportive. I also went to schools that had a leaning towards the arts and stuff.

I got into comics really early! My brother was a huge comic lover, especially of Tintin, and when he outgrew his massive collection of Tintin comics, I got them. And I read them cover to cover and really got into telling stories visually, and by the time I was in school maybe at 15 or 16 I discovered webcomics and read heaps! I started drawing and doodling my own stuff, like just comics about my friends and things and then eventually into full on webcomics when I was 16-18 and I've been doing them ever since.
Rosetta Phone planning sketch

Mary Tamblyn:  I never liked art when I was younger, I was obsessed with Ancient Egypt and I wanted to be an archeologist or forensic detective. I didn't actually start drawing till about Year 4 or 5, when I met Alex Jones (AJ), who was mad into comics and making his own little comics about his characters. He'd put them on the class book shelves and everyone would read them during silent reading. I started to draw, mostly animals, which then led to making Rayman fan-comics with my cousin. We did these for a couple of years, they were... very unique. They soon stopped being about Rayman and more about our own characters we made along the way.

We had compulsory art at Intermediate and High School, and I had really good teachers for that - while I had really bad teachers for science. This made me way more invested in drawing and creating. I wanted to be an animator. I continued making short comics, with the characters that then went on to become a part of Nothing Fits. I was never that into comics, I was more into novels: staying up into the small hours reading most nights at Intermediate and High School. I'm still... regrettably, not very good at reading comics. Art School makes you hate everyone and everything and really apathetic at actually reading anything. I'm getting better at it though. So I only really got into comics because of AJ and only continued with them because of Alex McCrone's interest in them. Finding ComicFury as a webcomic host got me more into comics, and meant I met a bunch of really cool comicy people.

Fac: Webcomics seems the most natural step for young cartoonists to take now days, I presume that is where you guys met.

Bethany: Yeah both me and Mary met through webcomics and through Comicfury.com, I'd already been on there for a while and I had established a name for myself with two comics I wrote in high school which had become really popular on the site. Mary and Alex came onto the scene in 2012 I think, and I remember seeing Nothing Fits and really liking it and telling some friends of mine to go read it. We started just generally chatting on the forums and the then website exclusive chat which was just a bunch of artists and writers talking to each other about nothing, and then we got each other's Facebook. We were only talking about this the other night trying to remember how we even started talking to each other but it was something along the lines of a mutual friend of ours wanted to talk to me more but was nervous so Mary volunteered to show support. Eventually we realised we got on really well and exchanged Skype info, and since then we talk and webcam frequently, we've met up and traveled a bit. And we plan to do much more of it!

Mary:  I must admit that coming to ComicFury I did feel very threatened by Bethany, just because she was very well known and popular, and yes, I was very jealous of this. It's embarrassing to say this, but I initially hated her. However, as she said, once we got talking one on one, we became close fast. I love her intense and in depth world's she has created and her utter dedication over the years to stick with them. She is a better writer and artist than I am, comics wise, and a very good friend.

Fac: What do you think is the most important thing about entering that world?

Mary: Webcomics are the quickest and easiest way to get your work out there, and getting almost instantaneous feedback is very rewarding. Also means you aren't stuck in a void of creating without any viewer feedback for the process of creating the work - which can take years.

Bethany: I don't know, really, it's hard to say. A positive and safe community is really important when starting out, and he web provides near instant feedback for your work, which is really important for growth. ComicFury was great because it was just a bunch of normal people who happened to write or draw comics, and everyone was willing to give people a chance! There wasn't any nastiness or mean spiritedness and everyone was always willing to help and listen to others. That was really important to me starting out, because I was so scared that people would hate me or hate my stuff and I would be hounded for no reason. So having a positive environment to post on was great!

Rosetta Phone detail
Mary: Also, a  good, clean and easy to use website layout is key. It doesn't have to be fancy, but it needs to be functional. ComicFury has a number of default layouts that work well, which is a bonus for people who are new to webcomics. They also have a bunch of great people willing to help improve/fix layouts if you need help (which is actually how I met my boyfriend, ha ha, he made the Nothing Fits website for me... actually him and Bethany worked on making the Rosetta Phone one too).

Fac: Do you think it is a nurturing environment? When I wrote my review for Nothing Fits I went and looked at the ComicsFury site and was amazed by the community that seemed to grow around the comic, it seemed like a really healthy environment to produce work in.

Mary: ComicFury was really welcoming, apart from my initial stupidity and jealousy, but at times it can be toxic. Most of my toxic interactions weren't surrounding my comics themselves though, but happened on the forums, mostly during political/social issue discussions. Which are heated topics in any art community.  

The most important part about coming into these communities is knowing the difference between subjective and objective feedback. A lot of critiques thrown online don't come from people considering things objectively, rather just their personal opinions (and often come from people with hardly any more experience than you have yourself). It's also important, as it is a way of getting direct feedback from viewers - to listen if you do something wrong (unintentionally being racist or sexist for example), this platform allows you to amend and fix things, because its not printed, and its not set in stone, you can make up for your mistakes. Webcomics are a great place to experiment and evolve your art making and story telling skills, and quite often you can see a clear difference from when you started your comic, to where you are now (vast improvements usually). Really, it's just a great way to get your idea out there right now without having to stall, and redo your comic forever as your skills get better, you can just grow with the story.

Bethany: I don't know, really, it's hard to say. A positive and safe community is really important when starting out, and the web provides near instant feedback for your work, which is really important for growth. ComicFury was great because it was just a bunch of normal people who happened to write or draw comics, and everyone was willing to give people a chance! There wasn't any nastiness or mean spiritedness and everyone was always willing to help and listen to others. That was really important to me starting out, because I was so scared that people would hate me or hate my stuff and I would be hounded for no reason. So having a positive environment to post on was great!

I also think it's really important to speak with artists and writers of all different ages and backgrounds and just be around them and see how they all work, just to figure out where you stand and what you like and what you can learn from them. That's why being on the forums and hanging around and participating was so beneficial for me, I got to learn so many things and I got to share my own ideas and knowledge without worrying about being attacked or made fun of.

END OF PART ONE.
Read part two here

Read part three here

Follow the progress of Rosetta Phone here

Friday, 15 May 2015

Deep Beats: A Review of Jillian Tamaki's SEX COVEN in Youth in Decline's Frontier #7

Kelly Sheehan: In 2004 I attended a concert that was part of a festival devoted to experimental music and sound artists. The performance took place in an old television studio, an environment designed to ensure optimum audio clarity. There were three acts, Francisco Lopez, Charlotte90 with Tim Coster, and Rosey Parlane. Francisco Lopez was interesting, producing a sound like a cathedral collapsing on you in slow motion, as were Charlotte 90 and Tim Coster, serenading with pleasant electronic squiggles and blips. Rosey Parlane was something else altogether. Just one man illuminated by his PC, his set started with the blips and squiggles familiar from the previous act. Slowly, very slowly, new sounds were layered over the top, each addition still clear and precise. The sound, the noise, began to settle on the listener. After a while it felt like there was a great psychic weight pressing down. Your sense of self began to give way, to crumble and dissipate, and very soon there was only a small nugget of you left in the middle of a great, swelling, oceanic cacophony. Just the you that was listening and nothing else. No thoughts of drinks after, or leaving for India in the next week, or what you are going to do for a job when you returned in six months time. Just sound. It was what I imagine it is like to teeter on the brink of enlightenment or death. After a time the sound was just as gradually eased back, leaving you a little shaken, but awed and grateful.

Reading Jillian Tamaki's issue of Frontier, the monograph series published by Youth in Decline, is not like that, but it captures what it is like to be caught up in discovering something new, overwhelming and possibly dangerous, particularly when you are young and think you are ready to have the foundations of your world rocked or even completely demolished.
Coded messages from Satan.

Daniel Elkin: There's so much going on in Sex Coven, I don't even know where to start. I'm glad you began with your concert experience, though, Sheehan, because it grounds us, gives us some focus, a springboard from which to leap.

Yes, let's talk about the central conceit of the book first. Sex Coven gets its name from an untitled music file that was uploaded anonymously in the mid 1990's, which was then found by a user on a music-sharing site who renamed it Sex Coven and continued to share it. It gained traction, went viral, spawned a cult following, spawned intense public outcry, and there the story begins.

Sort of.

“How to define a wordless, six-hour atonal drone? A sound so profound that each chord shift feels like a new tear in the Universe? Sonic mindfuck gets close.”

With this, Tamaki kind of echos what you were talking about when you were describing Rosey Parlane's performance. Now imagine that experience for six hours. That's what this thing is. It spawns a new sense of possibility because it shifts you in the experience of it.

We're sense making beings, after all, right? Our brain seeks patterns even in chaos. When faced with disorder, in some sort of self-preserving way, we fool ourselves into finding structure, and, in this, perhaps, is the moment of visceral artistic enlightenment found in participatory art. What makes Abstract Expressionism painting and Experimental Ambient music powerful is the emotional state it elicits, not the particular “beauty” of the piece itself. Here, it is the experience of creating the pattern, recognizing what you make it out to be – for all extents and purposes an a priori understanding – and then completely grokking that.

Powerfully individualistic.
It's powerful stuff because it's individualistic.

When you do the work to have an emotional response to art, you are the owner of that experience. Authentic emotions are precious in a world where we are so often sold how to think about things, where outrage is manufactured, enjoyment is a science, and attention an algorithm. And nobody latches on to this more than young people, especially when their peer group embraces it, especially when they see that their parents don't understand it, even more especially when their parents fear it or hate it.

Tamaki captures all of this in her book. The intensity of the reaction to the music and the ritual it inspires are all laid out with fervor and excitement. Tamaki knows the proper moment to abstract her art to convey this ardor, and when to focus on minutia in order to set context and further her story.

But in all honesty, this phenomenon is almost secondary to the other things that Tamaki is exploring with Sex Coven. Ideas of social history and building community are really what I think Tamaki is scrutinizing here.

Sheehan: As much as Tamaki is examining these things it is a retrospective examination. This is as much a comic about people, and the world, moving on as it is about the excitement and personal growth that happens with discovery in youth. I loved the end of the book where the past ends in the present and the realities of running an alternative community 'free' from the burdens of modern life begins to settle on the individual concerned. The exchange between Raven and Furbaby towards the end of the book neatly encapsulates this as it does the tensions and habits that underlie the dance which an relationship involves. It's a dance that as it winds to a close always involves one step forward and two steps back. Running on default, like some background program.

Comic minutiae.
A much bigger story hides behind the short piece that Tamaki presents us with and I think this is a large part of why we both responded to the book. The minutiae of the scene I have just described has a heavy pull for me but so does the final three pages as Raven reflects of the end of the life we have just witnessed. She's back in the world now and the compromise that this involves while often trivial are always around, pressing in from moment to moment. But are they better or worse that the slightly sinister presence of Rob? Rob who does not have that many skills when it comes to being In Real Life.

At the same time the backstory which makes up the first three quarters of the narrative is appealing. That detail, the slightly strange, mystical, experience of listening to the SexCoven mp3, the discovery of the Data, the metamorphosis of an internet community into a sex cult, has the feel of world building, of the creation of a mythology but really, it seems to me, to serve as an elaborate backdrop to the exchange between the 'real' people.

Elkin: “Moving on” and “back in the world now” are apt descriptors for much of the meat of this book, Sheehan. Thanks (again) for pointing us in the right direction.

The final panel of the book sums up this theme perfectly. The resolution of that moment would seem profound if it weren't such a reflection of the daily compromises we make every day of our lives, a concession to the “really fucking stupid rules” that corral the chaos of existence in order to maintain social order, predictability, stability (or is it “Community. Identity. Stability” in this Brave New World in which we live?).

Yeah. I know. There are always those among us, though, who try to live their life without having to make these sorts of compromises, visionaries and luminaries who have latched on to something and have fancy notions of creating an Arcadia. They see undulating ideals of what could be. They have dreams and, the bold among them, try to make this place on earth.

Failed constructs.
But, alas, the history of humanity is littered with failed utopias after all. Unfettered by the constructs of the deadening effects those compromises inherent in religious and/or political expediency, human nature comes to the fore. Self-interest becomes the guiding moral principle, which, when folded into the greater goal of the pursuit of pleasure or a higher state of consciousness, only leads to the elevation of the cult of personality, the subjugation of the others in the herd – people are taken advantage of, the goal is lost, pettiness or perversion prevail.

No matter what deep beats provide the soundtrack.

And those who were part of whatever it was, those there who held out hope for something better, are the one's who feel the loss of the dream most profoundly. They stumble back bleary eyed to re-integrate into the world and start making all those small compromises that we all must make in order to live next to people, selling another little piece of our soul along the way.

**sigh**

“Do you still believe in SexCoven...? Even after you left the ranch?” What sort of answer can Raven possibly give other than, finally, putting out her cigarette on a service plate.

You can pick up a copy of Frontier #7 directly from Youth InDecline Press

-----
Daniel Elkin writes about comics and other things (but mostly comics) on his blog, Your Chicken Enemy and tweets a lot about sandwiches. 


Saturday, 3 January 2015

Family Portraits by Sam Orchard


Sam Orchard's three-part comic, Family Portraits, should be read in a single sitting. Approached as a unit, the books cohere into a nuanced exploration of gender, sexuality, culture, place and creativity (while still finding time to touch on questions of class and social privilege).  

If that description comes across as if Sam has created a kind of sociology text book in comics form then I'm not doing the work justice, or adequately conveying the way in which these constructs are so expertly teased apart and examined - or the highly personal and personable manner in which Sam manages to do this. He is a excellent host, inviting you to consider and think with not a hint of judgment or condensation.  

Family Portraits is a mixture of stories Sam has collected from individuals in the LGBTI community, along with personal reminisces, asides, observations and slight remixes of older strips and Sam's week(ish) web-strip Rooster Tails. This stringent description however fails to convey how deftly, and in what an original manner, these parts are woven together.  Too often in comics the idea of rhythm seems to boil down to a rigid staccato beat with no room for legato intervals. Family Portraits sidesteps this contrivance neatly and opts for an ebb and flow, each piece finding its own pace, its own length, its own voice, its own expression.  

That might sound like a description of a piece of music but Sam seems set on creating something akin to a symphony. So far we've probably just had the overture. Reading through the three books as they stand you begin to get a sense of the rich ground Sam is exploring, of the many, many strands of 'music' he is pulling together to produce his grand composition.
 
While it is the myriad voices which make Family Portraits compelling it is Sam's cartooning craft that supports those multitudes. Not flashy or sophisticated, there is little on the page which does not need to be there, Sam has a fine command of the page and the varying components that make up the whole. Varying styles and subtle use of colour usher the reader along, providing cues and reminders, allowing for changes in mood or tone. He is also a natural draftsman.  Sitting next to Sam at the 2014 Auckland Zinefest it was interesting to watch him draw as we talked. The pen never hesitated or faltered, all the time producing gentle, rounded, confident lines. Images appeared. Batman kissing Superman. Wolverine sporting a strap on. All warm, a bit naughty and funny. It was a pleasure to see someone so naturally extend themselves onto the page.  

Social messages aside a big part of Family Portraits appeal is the sense of play on the page. Along with Sam directly engaging the reader, in what feels more like a conversation than a monologue, there is also a lovely appreciation for the artifice of the page. At one point the action, of what looks like a draft version of a story is interrupted by a scribbled out panel. Turning the page we encounter a miffed Sam discouraged by the narrative, admitting that he's sidestepped difficult aspects of the story he is trying to tell. Eventually we return to the action but this time the previous stark black and white images are touched up by monochrome highlights. Panels, sometimes whole pages of them have been added, not just expanding the scoop of the story but complicating our interpretation of what we read before. Family Portraits is stuffed with that sort of invention, investing the book with a fun feel, a lightness of touch that is rare when engaging weighty issues.

Family Portraits is a great read. If there is any justice in the world it will soon be available in libraries and schools up and down the country or, ideally, sitting on your bookshelf or bedside table. Supporting Sam should, hopefully, allow him to continue with his great work, to continue his dialogue with the world and himself and help us all to open our minds and make the world a bigger, safer, more interesting place.

You can read Rooster Tails here (it contains exerts from Family Portraits) and you can buy the finished books here.

Libraries and schools can purchase copies of Family Portraits from Wheelers.

Kelly Sheehan
Faction Comics + Earth's End

Friday, 26 December 2014

Nothing Fits by Mary Tamblyn and Alex McCrone



My initial introduction to Nothing Fits came in the form of a particularly unimpressive Kickstarter video. Despite a well edited introduction montage and great atmospheric music, Mary Tamblyn and Alex McCrone were more dead than deadpan and mumbled their way through a script asking me for my hard earned cash. 'Put some effort in' I thought and half-heartedly clicked through to their online strips for a perfunctory glance.

Five minutes later I was back and pledged my financial support.



The comic that I had read was instantly appealing not to mention engaging, funny and smart. Underlying the strip's many virtues was an impressively snotty attitude. There was something brashly confident about the drawing and writing.



The opening pages introduced the scenario, characters and circumstance with admirable economy. There was nothing on those pages that did not need to be there; words and pictures complimented one another perfectly. This is perhaps reflective of Mary Tamblyn's (writer of Nothing Fits) background as an artist, born with the confidence that a picture can tell a thousand words but it must also be the result of a close creative relationship between writer and artist. Each seeking to support, rather than eclipse, the other.



If Nothing Fits reminds me of anything it is books from my 70s childhood, specifically the work of Joan Aiken, Diana Wynne Jones and Margaret Mahy, (the Godmother, the Materfamilias, of New Zealand fiction). On hand was the same feeling of mad, offhand invention, of imaginations that could be opened on a whim to gush dreams and drama. Hover cars, mummies, mad science labs, wizards, Egyptian gods, castles, snotty girlfriends, giant snakes, ghosts, strange rat people, formal gardens, foreboding forests, clones, magic portals and gods are all crammed together under one cover - but nothing feels out of place or forced.

Nothing Fits also shares with those grand dowagers an underlying tone which hints at the tragedy and disappointment of life. This nuisance is present throughout the whole comic, right up to the final illustration of the finished book, which provides an unexpected emotional punch to the gut as you saunter through the exit-simultaneously upending your readers perspective on the story you just finished.



The Wynne Jones/Mahy 70s connotations are reinforced by the art. Alex McCrone's scratchy pen and ink style brings to mind Pat Marriott and Quentin Blake, (with perhaps a touch of Tove Jansson). Giants of childrens illustration. What's strange about that is that I hated those guys when I was a kid (not Jansson!) and I love Alex's art. The pictures and storytelling in Nothing Fits have an effortless feel, as if it all just flows out from pen to page. I doubt this is true. What's on the page is probably the result of blood, sweat and tears. The product of a lifetime spent drawing.

Whatever. Alex McCrone's drawing chops are impressive.



Nothing Fits is a great collaboration between two equal, complimentary creators. The easy synthesis is reflected in the components that make up the whole. Monochrome colours wash over the inks in lovely gouache hues. From what I can tell they are painted, high-wire style, directly onto the page. That's pretty audacious. Look Ma, no hands! Makes me nervous just thinking about it. Equally as impressive, in an unassuming way, is the lettering. The font, created from the artists handwriting (I think), lends the dialogue an energy, underlying the scripts sass. No small accomplishment.



Nothing Fits started life as a web-comic. While you could quite happily experience it just on the page I'd recommend checking out the site where it all began. Along with the comments section banter there are some lovely Easter-eggs to be found in the attached process blog. Sketches, notes, additional mini-strips, fan art and asides give extra life to the main comic. It's from these features, viewed together and at a distance of a couple of years, that you feel the fission a web-comic like Nothing Fits can generate. There is the sense of things fermenting, of a community coming to life around a smart, beautiful strip devised by two young students from the arse end of the world. It's a heartening glimpse of the way the world is now, and the things that you can achieve with some pretty basic resources and a big imagination.

Nothing Fits can be brought here and read here.

Kelly Sheehan
Faction Comics + Earth's End

Sunday, 9 November 2014

Holocaust Rex Book Two by Wills and Kidd

First of all, I love Karl Wills, and have read and enjoyed his Princess Seppuku, and more recently, Holocaust Rex Book one, wearing a nasty little smirk on my face the whole time. Now, I suspect that grinning at Karl's peculiar sense of humour may label me a bit of a sick puppy, but I have a feeling that is exactly what the author was counting on.

Actually, I should say authors, plural, as although this book is drawn and formatted in Karl's usual style, Holocaust Rex 1 and 2 are both written jointly with Timothy Kidd. I'm not personally familiar with Tim's work (that is I wasn't, until I read this post by Kelly,) but regardless, the book retains Karl's distinctive wit.

The humour is not to everyone's taste. It won't make you laugh out loud, but it sure as hell makes you grin; largely because what you're reading would probably make your mother turn blue in horror, while decrying the "disgraceful" and "disgusting" state of comics. Because it IS shocking - it throws up casual, discomforting horror in a way that can only be described as gleeful.

What makes the violence particularly jarring is Karl's distinct drawing style; His bold black and white lines lay the foundation for a simple, cartoony look that suggest a far friendlier and old fashioned mes en scène than the one Tim and Karl have in mind. Even the quaint children's book sized 14x10 zine format helps to belie the gruesome tales within.

In addition, Wills makes great use of the increasingly "old school" comic book exclamations - communicating emotions in popping sweat beads, dizzy-spell squiggles and hovering thunder clouds, even as the characters suffer excruciating pain. I'm led to understand that these little squiggles have a proper name* in the comic world, but to me they're just another fantastic example of why comics as a medium are so powerful. Where else could a few dabs of ink give the effect of communicating painful dismemberment at the same time as providing cutesy comic relief?

Anyway, down to brass tacks. Holocaust Rex is set in medieval times, and where book one introduced us to our eponymous lead, this second book introduces two physicians, Hans and Enoch, and the town of Koch (how does one pronounce that name aloud, Karl? Tim?). And in fact Holocaust Rex barely makes an appearance in this issue, as the story veers off at right angles, in a way that strongly suggests that this series has a lot more in store than the usual brief Seppuku story. The physicians themselves are deplorable creatures and are employed on a journey through their beleaguered city, introducing us to a grizzly, horrid place, that one imagines would smell so gut-wrenchingly bad that a quick vomy would be a normal part of one's daily constitutional. Filth, plague and the medieval setting makes for a winningly gory combination, and one that the reader senses the authors are reveling in.

And Tim and Karl stop at nothing - witch burning, dissection, rancid corpses, facial fungus and whores selling their wares while vomiting up their innards. But although grotesque, it is more than just the juxtapositions which gives Holocaust Rex its comic relief.

For me, the arms-length distance with which the authors keep their characters gives the books a delightfully misanthropic feel. You are invited to observe humanity with an almost scientific detachment, in all our sadistic, inhuman horror, while at the same time actually seeing the real humour in that horror. Pulling off that little trick is both discomforting and wonderful, and no mean achievement. I can think of few authors who have done this as convincingly.

Finally, Holocaust Rex evokes a real sense of mystery. For all it's distance, the story really drew me in with its slick, solid beat, as in only a few pages, and with an efficient and choppy pace, it alluded to a much larger canvas. While I loved Karl's short previous works, the thought of something longer makes my mouth water.

 In short, Holocaust Rex makes for a winning combination. Great art, great storytelling and a wicked sense of humour. It is not a series for the romantically inclined, or soft-hearted, but for the rest of us sorry bastards it makes for one brilliant wee comic.

Just don't let your mother catch you reading it.  

Get Holocaust Rex here.

Amie Maxwell Faction co-editor  

* I looked this up - brilliant!

Tuesday, 22 July 2014

Mesmo Delivery by Rafael Grampá


I think that if I was going to get a tattoo, I'd ask the artist of Mesmo Delivery, Rafael Grampá, to design it. This comic just oozed style, a style that screams "ginger haired hipster with beard, braces and black rimmed glasses, playing the saxophone ...and drinking an espresso".

Yeah; crazy, crazy hip.

The art was key to Mesmo Delivery truly delivering. It's somber enough to give the impression of darkness, grainy enough to give it grit and bold enough to... well, to tattoo into my skin.

Sample page
Damn, boy, this sure is purty
To top it off, the entire piece felt filtered -drained of colour, but without being overly muted, which gave it a real noir trucker look.

The world of Mesmo Delivery was equally gritty and intense. I have seen enough hitchhiker movies to know that truck-stops, diners and roadside hangouts usually result in a beheading or zombie attack. And Mesmo Delivery did not disappoint on the violence dial. This comic is graphic.

The characters were the most beautifully-ugly band of dysfunctional misfits I've seen in a long while. First up is Rufo, an oversized lug, with a squashed, pug like face, and gigantic, baby-like quality. And our hero (if that's the word for it), Sangrecco? Grampa describes his creative evolution (in a generous gallery at the back of the book) as a blending of Elvis and Iggy Pop; a character who brings performance art to assassination. Which is true. This character, for all his ugliness, is like ballet dancer with blades. And the supporting  characters; a band of toothless bottom feeders, made me cringe as much as smile - with g-strings over jeans, overbites, overalls and over-the-top inbreeding up to the wazoo.

I think what I enjoyed most about it though was it's zany, self-aware, and lovingly crafted cinematic framing. There were some panels, some scenes which just left my mouth hanging open they were so frickin' cool! Point-of-view conversations, beheadings (where zoom-in close-ups show the minutiae of the blade tearing through a throat), impalings, and my favourite panel - where a moment of piss-your-pants terror has been executed with unimaginable (for the subject matter) design panache. It's something else.

The story itself (also authored by Grampá) was simple, following a couple of mysterious truckers pulling into a diner. I won't go into the details, but it worked perfectly with the intense graphical quality of the art. I suspect my Faction co-publisher would disagree with me, but not all storylines have to give you sucker-punch depth. In fact the simple story telling of Mesmo complemented the visual complexity of the comic's design -  and I found the balance pleasing.

It definitely makes me want to see more, but not in the sense that I fell in love with the characters, or wished the story would never end. In fact, in love with Mesmo Delivery I definately am not. There was certainly nothing to like in the characters, and the violence was harrowing. But as a spectacle, it was riveting. It was such an adrenaline-pounding read that, like a drug trip, I felt hollowed out after it was all over. And like a drug, it left me wanting more.

And a tattoo. It left me wanting a tattoo by Grampá. So yeah. Go buy this book.

Get it here
Preview it here

Amie Maxwell
Faction co-editor 

Sunday, 6 July 2014

Mercury by Hope Larson

So Hope Larson is a big deal in comics. She won an Eisner Award in 2007 for "Special Recognition" of her talents - and her recent book, A Wrinkle In Time has garnered widespread acclaim. She’s a real comic success story in fact, so it’s a little embarrassing that I haven’t read anything of hers up until now. Consequently it was with some enthusiasm that I plunged into one of her recent(ish) graphic novels, Mercury (2010).

Right off the bat, Mercury is easy to read, easy on the eyes, and launched its story in a familiar, if well-worn groove. You know the thing: Boy meets girl, girl likes boy, cute smiles exchanged, teen relationship angst ensues. Her characters are familiar too. Boldly drawn, their faces are attractive and seemingly innocent and ordinary. Ordinary but likeable. And that's a mean feat when most of them are teenagers!

Young love, It's cute right? The comic reminds us that crushes are a staple human condition, the narrative emphasizing this by following the lives of two young girls living 150 years apart. The two stories run parallel to each other throughout the book; both set in the same area of Nova Scotia and following an apparently familiar trope. Until it doesn’t, and the familiar falls away and things start getting a little …freaky.

Pages from Mercury
Strong, likable artwork from Larson.
The story pivots on the discovery of magical necklaces that can be used to track down the things that you desire the most, and before long there is the added lure of riches and gold; advances are spurned, and events take a decidedly supernatural turn. From here the story advances at a brisk pace, successfully generating a healthy forward momentum of tension and anticipation. It’s a solid, assured read.

But by the end, when I closed the covers, I had to admit to myself that somewhere along the way, it had just fallen flat. Now, this may be a personal thing, in that perhaps I simply expected more from it - a more thorough plumbing of the depths, if you will, or perhaps just getting a little more gristle to chew on, and I freely admit that perhaps this was never the author’s intention in the first place. Never the less; in this respect, the book left me wanting.

Of course, this is a book about young people getting crushes and coming of age, and it certainly took me back to that time with practiced ease, but story-wise; that was pretty much all it did. There were no fresh insights, no meaty undercurrent, and perhaps not quite enough of a story to keep me interested. I know I’m not the target audience for this - it very much falls in the young readers section of the library. But I enjoyed the Twilight books, and I just finished reading Luke Pearson’s wonderful Hildafolk series, which are definitely aimed at young readers - and I enjoyed the hell out of them, so I don’t think that should necessarily be a issue.

On the other hand, in a final indecisive vacillation, there’s certainly a market for this kind of material, and I guess I have to concede that it’s just not me. Larson is undeniably talented, and I would love for her to tackle some material with a bit more depth (and perhaps she has done - I certainly need to read more of her work before I made any ill-judged generalisations), but equally it may be she has found a niche for her work that suits her -and her audience- very well; and for that I applaud her.

Get it here
Or, like I did, at the local library - yay libraries!

Amie Maxwell
Faction co-editor